GeneralsGentlemen has a new video which goes through an introduction of Ashes of the Singularity.
WindowBlinds 10 gives Windows users the ability to change the look and feel of the desktop by applying custom skins to the user interface. There are thousands of skins available to create a truly custom feel. WindowBlinds has an interface that is very easy to use, but I wanted to go over the basics of the app and how to get started with changing your desktop theme.
Get WindowBlinds here.
When you first open WindowBlinds, the main ‘Style’ configuration s...
We are currently working on additional units for Ashes of the Singularity: Escalation. The T4s and more T3s are not units you will run into in the competitive multiplayer games but on the bigger maps, late game, we run into a lot of cases where the existing units just aren't powerful enough to distinguish between one civilization and another.
Below is a list of some of the units we are considering. Feel free to suggest your names:
NameLevelDescriptionJinxT1Fires a shot ...
I'm enjoying my time back on Galactic Civilizations. The team is working on lots of neat things for the upcoming version 2.0 update which is due this month.
Here are a few highlights:
There's a new resource called administrators. Your capital world provides N of them where N is based on the size of the map. Building a starbase consumes one. You can get more by researching government related techs but that means you're not research...
We have released Start10 v1.53 today with various fixes and improvements.
Misc bug fixesPrevent "Desktop" menu item from having menu options (with Fences)Allow remote desktop shutdown options (with registry key)Start10 v1.53 can be downloaded from your Stardock account here.
There are beta releases available for both WindowBlinds 10.51 and SkinStudio 10.1 today.
WindowBlinds update includes:
Fix for Hyper-VFix for Systray Anniversary editionWin7 fix caused my DPI changesFix for part of config turning black over timeSkinStudio update includes:
Support for the new modern app titlebar buttons (back and menu)
Please note that this beta has not been tested with Insider build 15002 and will likely cause issues.
Current WindowBlinds 10 users and Object D...
Status: Available as opt-in (1/12/17)
To enable the patch, please do the following:
Select Ashes of the Singularity: Escalation in your Steam Library listRight-click and select PropertiesSelect the BETAS tabFrom the dropdown, select opt-in and click Close (if you don't see this option, restart Steam)Steam should pull down the changed files; if you ever want to go back, do the same as above but select defaultPlease note: The opt-in is an early preview of the next update and you might ex...
Happy New Year!
So here's what's happening around here.
== New Campaign ==
Chris Bucholz (you can google him) is creating a new campaign for Sorcerer King: Rivals. It is almost done but you can expect the same style of writing with it as with the quests.
== New Units ==
I'm currently mostly on GalCiv III right now but my intention is to get a bunch of new trainable units in for v2.1 which we currently have slated for the second week of February.
Greetings and happy new year!
Lots of stuff going on so I'll get right to it.
## DLC MIGRATION ##
People who bought the base game Ashes of the Singularity's DLC will start to see that DLC show up here and automatically be added to their account.
The tentative schedule is like this:
January: Part 1
- Dawn of the Singularity (eBook prequel written by David Simpson) [$4.99]
- Soundtrack (by Battlestar Galactica's Richard Gibbs and Civ V's Geoff Knorr) [$9.99]
In Total Annihilation there’s a map called Caldera’s rim. It’s a huge naval map with bits of islands in it. That’s where I want us to eventually get in terms of battlefield flexibility.
Check these screenshot from a mod of Total Annihilation:
Let’s break things down into bite sized chunks to understand what we have today. We want Ashes to become the ultimate RTS game There are a lot of things we have to do to get from wher...
By now you should have version 1.9 which is easily the biggest update to the game since its original release.
When I joined the GalCiv III team last month, I did a thorough inventory of the code base and decided to focus on 3 things:
1. The AI
2. The Performance
3. The memory use
## Results ##
The result was 1.9. I've seen a lot of feedback on it. Mostly good. There's some complaints that the galaxy sizes are a little smaller. This is true, I did make the...
The holiday season is here, and aside from decorating your home and Christmas tree, your desktop deserves the same type of attention. There are lots of ways to decorate your desktop for the Christmas season, but today we’ll focus on one of the favorites…..animated wallpapers!
To get animated wallpapers, also called Dreams, on your desktop you will need to use Stardock’s DeskScapes.
Get DeskScapes here.
Once you have DeskScapes, then check out some of the holiday...
We have an opt-in of GalCiv III v1.9 already out. We continue to update and respond to feedback on it.
Here are some changes I made:
Diplomacy tech affect to diplomacy ability increased from 0.5 to 1 InfluenceMinToClaim increased from 0.33 to 8 InfluenceRadius root reduced from 3.25 (^0.325) to square root (^0.5) Eliminated the Influence Bell Durve target divsor Influence fall off is increased from -0.3 to –10 Capital Influence per turn increased from 1.5...
It’s amazing how much Ashes of the Singularity has changed in just a few months. It was only released back in May and here we are in December as I write this and it’s undergone a lot of changes.
Below I want to outline some of things we have on our plate for 2017:
Next year we’re going to introduce Juggernauts. These are T4s
The T4s will be to the T3s what the T3s are the the T2s. They will be substantially bigger than T3s a...
For the first series of these I’m going to put these up so that those of you who have no idea who I am don’t get too concerned that there’s this guy endlessly criticizing the game (and other people’s games) in the most unprofessional way.
Who I am: I’m the founder and CEO of Stardock. I wrote the original Galactic Civilizations for OS/2 back in 1993 largely as an AI simulator in which humans were allowed to interact. It took off from there. ...