Recent Articles In GalCiv III Dev Journals
September 22, 2017 by Island Dog on ID's place to speak
Stardock CEO Brad Wardell has a two-part video series on  Humans vs. Multiverse in Galactic Civilizations III!





 
September 17, 2017 by Frogboy on Brad Wardell - Skinning the frog
The big GalCiv III v2.5 update went out.  Most people like it.  Not everyone of course (it breaks save games).  If you're liking it, you know the drill "Like and Subscribe" as they say on YouTube or in Steam's case, please leave a review.  Even if you've left a review in the past, you can delete your old one and leave a new one which will have the "Recent reviews" which matters a lot (a lot more than it should imo but hopefully Valve will update their algorithms in light of r...
September 15, 2017 by Draginol on Brad Wardell - Opinionated Techie
[..]You may not have noticed this before but in the Ship Designer of Galactic Civilizations III you can take the ships you have designed (or downloaded) and export them as a .OBJ file.  This can be used by 3D printers but also on a cool site called Sketchfab.  It's super easy to set up.Here are a couple I've already uploaded:GalCiv Hyperion by draginol on SketchfabAres GalCiv by draginol on Sketchfab Have fun!

p.s. Bonus one:

https://skfb.ly/6tIOy

 
September 14, 2017 by Island Dog on ID's place to speak
DasTactic started a new Let's Play series for Galactic Civilizations III: Crusade! Check out the video below and be sure to subscribe to his channel for more!
September 10, 2017 by Frogboy on Brad Wardell - Skinning the frog
Last week I did a one on one test against the Drengin AI set at Normal. It was on a tiny map in which I rushed for invasion tech and killed them.



This time, let's bump the AI to Genius...

AI at Genius

The 2.5 GalCiv III AI is a lot smarter than previous iterations. It handles fleets better. It researches better. It builds up planets more intelligently.  But it is really difficult, even in human 1 on 1 games, to deal with a rush.

Now, at Genius, the AI starts out with more mo...
 

Our story so far...

Every once in awhile, Do a 1 on 1 test on a relatively balanced map to see how well the AI is doing.   I play on Normal or Gifted as that puts the AI on roughly equal terms with me.

I choose  the Drengin because they are a vicious, evil civilization that has few redeeming qualities and they play the game very differently than most people do (they are absolutely amoral).  Their strategies aren't always ideal but they do tend to be interestin...
Notes:

Using Galactic Civilizations III: Crusade version 2.5 BETA 

In the year 2242...

This is my random playthrough of Galactic Civilizations III: Crusade v2.5.  This is my story.



[[..]]
With the Drengin Empire defeated, the Terran Alliance was free to expand out into the galaxy.  The Perseus sector was the natural next destination for the human race.

 The planet Perseus was a real gem.  A class 14 planet meant it had a large surface, inhabitable sur...
For part 1 go here.

Version 2.5 is easily the biggest update to the base game of GalCiv III since its first release back in 2015.  What makes these updates possible is the continuing sales of DLC and expansions like Crusade.

The much beloved Galactic Civilizations II never got an update like this one.  That is because back then, games were sold at retail and so there was no realistic way to keep updating the base game like we can today for budgetary reasons.  Hence, GalCiv I...
  I'm so excited!

We live in magical times, my friends.

I've talked about the challenge of building a 4th generation game engine over at IGN.  Stardock's first attempt at building a 3rd generation engine failed pretty spectacularly (Elemental). Galactic Civilizations II was arguably a 2nd generation (upgraded) engine.  Its code base could be traced back to 1997.  So by the time it was released, it was almost 10 years old. 

For GalCiv III, we decided to go direct...
This weekend I will be working on the big update to GalCiv III and GalCiv III Crusade.  My work focuses heavily on balance so if you have any particular exploits or balance issues you'd like me to look into...

1. Post here.

2. Share a save game for me to look at.

You can also join me this weekend on Discord: https://discord.gg/JN2XH6A
August 23, 2017 by Island Dog on ID's place to speak
Learn how to use the advanced functions of the Civilization Builder to create a polished custom faction to play as or against. This video covers custom art assets, citizens, dialogue, and more. 



Check out Part 1 here.

 
August 18, 2017 by Island Dog on ID's place to speak
Learn how to use the in-game Civilization Builder to create a custom faction to play as or against. This video covers names, descriptions, traits, abilities, AI personality, and more. Stay tuned for Part 2.
Summer continues.  Unless you're in Australia or New Zealand. But they're not people. Not really.  I mean, they can't feel heat and cold.  So what's been up? The boring job of architecture update.  We've been spending the past month fixing architectural issues that have slowly built up. This shines through in the form of bug fixes.  It's slow, time consuming but important work. We are also working on merging the GalCiv III base game and Crusade core together.  ...
July 28, 2017 by Island Dog on ID's place to speak
The Aurelian Republic is available for free right now on the Steam Workshop in Galactic Civilizations III: Crusade.

Get the Aurelian Republic: http://steamcommunity.com/sharedfiles/filedetails/?id=919651553
July 27, 2017 by Island Dog on ID's place to speak
This video highlights one of the custom mods available on the Steam Workshop in Galactic Civilizations III: Crusade.

Get the Lytherian Synot: http://steamcommunity.com/sharedfiles/filedetails/?id=942428789