I’m working on Sorcerer King: Rivals v2.1 right now. Much of my work is actually happening in the Unit editor:
This is just a glorified Excel spreadsheet that lets me change the pre-requisites.
The new units
There are 5 sovereigns we are enhancing:
The Commander The Tyrant The Guardian The Priestess The Tinkerer Each of these 5 are going to get their own starting units and their own unique improvemen...
Happy New Year!
So here's what's happening around here.
== New Campaign ==
Chris Bucholz (you can google him) is creating a new campaign for Sorcerer King: Rivals. It is almost done but you can expect the same style of writing with it as with the quests.
== New Units ==
I'm currently mostly on GalCiv III right now but my intention is to get a bunch of new trainable units in for v2.1 which we currently have slated for the second week of February.
The first significant update to Sorcerer King: Rivals it out. Most of it had to do with making the neutrals behave more intelligently (attacking enemies, building things better, etc.). We also update the UI to make the Ascension spell much more accessible to players.
We also had a pretty major improvement to late game performance thanks to a customer who sent me a saved game who was running into this. The result is that late game should be much much faster.
I will try to do these overall updates at least once per season but right now once a month.
## Version 2.02 is coming ##
Just checked in a bunch of optimizations for performance on bigger maps. We are also working on some UI updates to help make it more obvious how to cast the Spell of Ascension (it'll be part of the UI rather than just a spell in the spell book).
## User Manual ##
We are working on an updated user manual for Rivals. If there is anything in partic...
I had the opportunity to get a saved game from a player who was experiencing long turn times. This was extremely useful because it’s one of those things you “hear” about sometimes but it “never happens on my machine”.
I was able to reproduce it and the results were fascinating.
A huge part of the cost was recalculating those zones of control. This is something that has always been in there (going all the way back to Elemental) but over time, it appears to have g...
PC gaming, at some point in the past year or two, has changed from expecting expansion packs to be offered as an integrated product to demanding they be released as DLC. Sorcerer King: Rivals stumbled into this brave new world.
Our story so far:
Last year, we released a fantasy 4X/RPG game called Sorcerer King. It takes place in our Elemental game universe and is a combination of a 4X strategy game with RPG elements. It’s a really fun game. In that game, you start wit...
Many years ago I wrote Galactic Civilizations for OS/2 in my dorm room in college. Some of you reading this may have even played it a long long time ago.
Following its success, I always wanted to make a fantasy strategy game. Our first try at it was somewhat of a disaster. We made this amazing, custom, fantasy 4X engine but we couldn't quite get the game right. That game, of course, was Elemental: War of Magic. I was so disappointed in it that we gave its sequel ...
Since there’s a lot of material to go over, I’ll try to be as succinct as possible.
For Diary #1 we will cover:
Directory Structure Quick Links How to cheat Sample Quest: Editing existing Sample Quest: Creating new one Debugging your quest Sharing your Quests
For our purposes, I am going to refer to this directory:
C:\Program Files (x86)\Steam\steamapps\common\Sorcerer King – Rivals (or its...
Once upon a time…
In the Summer of 2015, Stardock released a 4X-RPG hybrid called Sorcerer King. The premise of the game was that after the events of Fallen Enchantress (or choose any fantasy 4X really) the bad guy (in this case, the Sorcerer King) had conquered the world. The good guys had lost.
Not content with ruling the world, the Sorcerer King had begun to use a mysterious artifact known as the Bane of Curgen (an orb) to destroy the shards of Elemental to ascend to god...
In October we released v1.3 of Sorcerer King which added a ton cool things like the build queue, a bunch of UI improvements, bug fixes and more.
1.4 is a somewhat bigger change and as a result has taken longer to get out. Much of it is under the covers but should be pretty noticeable in play.
Let’s take a look:
Three things to take notice here:
1. There’s an Auto-Equip button now to take out some of the tedium on new units.
Sorcerer King has been released and it is good. So now what?
We have an extensive road-map in place for it for the next couple of years. Let’s take a look at 3 basic areas:
#1 Sorcerer King free updates
#2 Sorcerer King DLC
#3 Sorcerer King expansion pack
The free updates
There’s a lot of things we can do for the updates. We would like to hear from you. In the comments below, please feel free to list a few bullet items you’d l...
Sorcerer King about to go gold
In the next few days, Sorcerer King will go gold. That term means a lot less in the digital era since it’s just the moment that it’s 1.0 and we’re ready to say “this game is worthy of being purchased for the posted price.”
I’m both excited and nervous about reviews. In the past, our games were designed with “drive by” reviews in mind. That is, they were fairly straight forward in what they’re about. Sorcerer King, however, is not.&...
Introduction Welcome to Sorcerer King a different kind of fantasy 4X from what you’ve played before. Sorcerer King is a game where the events of a traditional fantasy 4X game have already happened: A group of rival civilizations built up empires fought wars with one of those civilizations coming to dominate the others. In this case, the winner was the Sorcerer King.
The game starts out with you and your rivals relegated to a single city under the terms of peace set by the...
I’ll admit my bias here but Sorcerer King is extremely fun.
What is it? It’s a fantasy strategy game with a lot of role playing elements. Or it’s an RPG with strategy elements. You be the judge:
It’s a strategy game because
You train units You found new cities You build up your cities You engage in diplomacy with rival civilizations You can terraform the map (using magic) You harvest resources You can craft weapons, armor, etc. You r...